#Diablo 2 median xl ultimative dragon knight paladin update#
Q: What will happen to my non-ladder and single player gear?Ī: We do not have the means to update most existing item stats. Life leech penalty was reduced accordingly. Pure physical weapon damage builds (including damage conversion) will see a very small reduction in damage in the late endgame, to compensate for the fact that competing damage sources were never balanced around the bugged numbers. Q: Do these changes mean my character got nerfed?Ī: No, the killspeed of most builds will not be affected as monsters have had their HP values halved as well. Q: What changes will I see to skills and items?Ī: The following were reduced: Enhanced Weapon Damage modifiers, bonus elemental damage to weapons and skills, Energy damage bonuses, Minion Damage modifiers, damage numbers on skills not affected by the previous stats (for example: Purify, Psi Crown, Immersion).
![diablo 2 median xl ultimative dragon knight paladin diablo 2 median xl ultimative dragon knight paladin](https://i.imgur.com/fj6vAjo.jpg)
Additional benefits of this change include: further reducing the occurrence of any annoying damage caps, more possibilities for us to improve server performance in projectiles vs damage trade-offs and, crucially, more aesthetically pleasing number values.
![diablo 2 median xl ultimative dragon knight paladin diablo 2 median xl ultimative dragon knight paladin](https://videogameshrines.weebly.com/uploads/9/8/4/6/98462118/published/natboots-d2.jpg)
It involves reducing all player damage AND monster life by around half compared to version 1.6. This means that the current patch is the best time to execute a damage shrink in order to keep all player damage sources in line. With version 1.7 comes the fix for a long standing Sigma engine bug which would increase all weapon physical damage from skills by 50%.